The project explores the intersection of entertainment, violence, and propaganda in today’s world, where the boundaries between reality and virtuality have merged. A few years ago, a game called America’s Army was shut down after two decades of being the most successful recruitment tool created by the U.S. military. I’m interested in the weaponisation of entertainment and its effect on transforming online games into direct communication channels, often used by armies, terrorist organisations, or sexual predators. How does this shift blur the line between play and real-life consequences?

Blind Cats, 2025, 140 x 140 cm textile flag,  digital prints, 15 x D6cm aluminium, PC doors.